For thousands of years we have used games to teach us important skills for the real world. For example, Chess is over a thousand years old and it some of the lessons it teaches includes:
- strategic thinking,
- planning,
- decisions have consequences, and
- the how leaders need to assign importance to their team
Recently games and simulations have become rediscovered resources to assist higher education (Chacon, Chen, & Wolf, 2007). In 2003, Nick Pelling coins the term gamification and it has been growing since, offering successful teaching strategies and increasing engagement (Werbach & Hunter, 2012). What is gamification?
Gamification is using the principles of play, such as games, to make real world activities more engaging.
I will briefly touch base on three aspects of gamification and in another blog post offer advice on implementing them. They are:
- Learning as Improving
- Agency
- Grading
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